
One Prestige and one resource per producing sector.

A visual, complete guide to your first deployment, every turn and the race to Galactic Prestige.

Expand across the nineteen-sector board, turn production into infrastructure and combine visible board control with hidden technologies. Standard expeditions end at 10 Prestige; custom rooms can use 8 or 12.

One Prestige and one resource per producing sector.

Two Prestige and double production.

Connect at least five route segments and hold the lead.

Deploy at least three Orbital Patrol technologies and hold the lead.
Before the first roll, each commander establishes the network that will power the opening rounds.

Choose a silver vertex. Stations cannot be placed directly beside another station or colony.
Place a route on an edge touching the station you just deployed.
After every commander places once, the order reverses for the second station and route.
Your station produces from every adjacent resource sector when its number is rolled.
Roll two dice. Every numbered sector matching the total activates, unless the Interceptor is blocking it.
Stations collect one resource from each connected activated sector. Colonies collect two.
Negotiate with another commander, exchange 4:1 with the reserve or use a connected port.
Spend resources on routes, stations, colonies or a technology from the Technology Core.
Confirm the end of your command phase and pass control to the next fleet.
The number token decides when a sector produces. The resource image and colour tell you what enters your hand.

Organic matter used for routes and stations.

Structural material for routes and stations.

Rare gas used for stations and technologies.

Energy-dense stellar fuel used to power stations, colonies and technologies.

Advanced mineral used for colonies and technologies.
Every unblocked sector marked 8 activates. Connected stations gain one matching resource; connected colonies gain two. If the reserve is empty, that resource cannot be produced.

Extends your network and opens new vertices for future stations.

Worth 1 Galactic Prestige and produces one resource per connected activated sector.

Upgrades one of your stations, becomes worth 2 Prestige and doubles its production.

Unlocks a hidden tactical ability or Prestige advantage for a later turn.
Make a direct proposal to another commander, exchange four identical resources for one from the reserve, or improve the ratio by controlling a port.
3:1 PORTTrade any one resource at a better ratio.
2:1 SPECIALISTTrade the matching resource at the strongest ratio.Technologies are bought face-down from a 25-card core. A newly acquired active technology becomes available on a later turn, and only one active technology may be played per turn.
Move the Interceptor and intercept one random resource from an adjacent rival. Played Patrols count towards Largest Patrol.
Build up to two routes without paying their normal resource cost. Every route must still be legally connected.
Take any two available resources from the Reserve. They may be the same or different.
Name one resource and take every card of that type held by rival commanders.
Adds one hidden Galactic Prestige to your score. It is applied automatically and cannot be activated.
Only the active commander may propose a direct trade. Offer specific cargo, read what each rival needs and remember that promises outside the current exchange are not enforced by the game.
A structure on either vertex of a port unlocks its ratio: neutral ports exchange any resource 3:1, while specialist ports exchange their matching resource 2:1.
Reach at least five connected route segments and hold the longest network. A rival structure can interrupt continuity, and a tie does not take the award from its current holder.
Play at least three Orbital Patrol technologies and hold the lead. The award moves only when another commander exceeds the current total.

The Interceptor blocks production on one sector. Move it to a different sector, then steal one random resource from an adjacent rival fleet when possible.
Every commander holding more than seven resources discards half, rounded down.
The active commander moves the Interceptor to another sector.
Choose an adjacent rival with resources and intercept one at random.
Strong openings secure diverse production. Strong finishes convert that economy into colonies, awards and technologies before rivals can react.